[04/07/2015] Hello & Development Update

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Greetings all! Thanks for following our project and showing your support. It’s great to hear that other people are as excited about the possibilities of Life of Rome as we are. Before I bring you all up to speed with LoR, I want to start off with an apology. Following our successful Steam Greenlight and Indiegogo campaigns, interest in the game has sky-rocketed beyond our expectations and I’ve been overwhelmed with questions, ideas and messages of encouragement. Naturally, I want to give you all as much information as I can without taking too much time out from development, so I’ve taken on a Community Manager who will keep you updated of our progress in future if I’m unable to. Of course, I’ll still endeavor to make as many announcements myself as my development schedule will allow…

Read the rest of the full post on our forums here


Dev Blog #10 – New Sky/Weather System

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We’re in the final stages of testing a new dynamic, high-fidelity sky rendering and weather system for Life of Rome. There are no sky boxes or static elements, everything from the clouds to each individual star is it’s own individual element with appropriate movement and behaviour. Ambient sound effects, advanced rain and snow weather effects, multi-layer dynamic cloud formations and beautiful night sky rendering. We’ll update our progress once we have this out of the test environment and into the main game, synced to the server. For now, here are some in-game screenshots:

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